Dhampir
Dhampirs are beings with both human and vampire traits. They may be born, or turned.
Your dhampir can be:
- A turned human (50% human, 50% vampire)
- The child of a human and a dhampir (75% human, 25% vampire)
- The child of a human and vampire (50% human, 50% vampire)
- The child of a dhampir and a vampire (25% human, 75% vampire)
A dhampir's skin is pale or chalky, light in tone but never ghostly white. They burn easily regardless of their complexion.
Their teeth appear mostly human, though their canines are slightly pointed and can extend into fangs. Dhampirs who are born will grow in their vampiric canines as their adult teeth, while turned dhampirs' canines will fall out shortly after their turning, and eventually their new ones grow in.
Dhampir eye shades tend to be unnatural, greys, ambers, and reds are most common, though natural human colours occur as well. A turned dhampir's eye colour
may change a few weeks after their turning, but not always.
Unlike vampires, dhampirs do not need blood to survive and can survive entirely off of human food. Feeding off of a human is heavily stigmatized in wizarding society, and will have consequences if done to an unwilling target.
The Dhampir origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Dhampir Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Dhampir Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |