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Origins
Posted: 02 Aug 2025, 03:44
by June
Origins
ALPHA NOTE: Eventually, the origins will contain unique abilities and changes to your attributes. For now, most do not.
Every witch and wizard carries something unique that helps shape who they are: Origins. Your character's origin reflects the ancestry or traits that set you apart and influence your magical journey. They are not skills or spells that can be learned; they are an innate part of who your character is.
There are two different types of Origins:
- Special Race Origins include turned humans and characters with part-creature bloodlines. They often have physical differences from normal humans.
- Human Origins include special inherited abilities, as well as fully human options that allow for unique ways to shift your character's growth.
Dhampir
Posted: 02 Aug 2025, 03:44
by June
Dhampir
Dhampirs are beings with both human and vampire traits. They may be born, or turned.
Your dhampir can be:
- A turned human (50% human, 50% vampire)
- The child of a human and a dhampir (75% human, 25% vampire)
- The child of a human and vampire (50% human, 50% vampire)
- The child of a dhampir and a vampire (25% human, 75% vampire)
A dhampir's skin is pale or chalky, light in tone but never ghostly white. They burn easily regardless of their complexion.
Their teeth appear mostly human, though their canines are slightly pointed and can extend into fangs. Dhampirs who are born will grow in their vampiric canines as their adult teeth, while turned dhampirs' canines will fall out shortly after their turning, and eventually their new ones grow in.
Dhampir eye shades tend to be unnatural, greys, ambers, and reds are most common, though natural human colours occur as well. A turned dhampir's eye colour
may change a few weeks after their turning, but not always.
Unlike vampires, dhampirs do not need blood to survive and can survive entirely off of human food. Feeding off of a human is heavily stigmatized in wizarding society, and will have consequences if done to an unwilling target.
The Dhampir origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Dhampir Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Dhampir Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Part-Veela
Posted: 02 Aug 2025, 04:11
by June
Part-Veela
Part-Veela have female Veela ancestry, but can be any gender themselves. They are striking in appearance, at worst conventionally attractive, at best unnervingly beautiful.
Their features may include light-coloured or unusually bright eyes, silvery or golden tones in their hair. The further back the Veela ancestry is, the more likely unconventional traits are to appear.
Many find themselves drawn to part-veelas, either for their beauty or their natural air of grace and elegance.
The Part-Veela origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Part-Veela Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Part-Veela Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Part-Goblin
Posted: 02 Aug 2025, 04:14
by June
Part-Goblin
Part-Goblins are beings with both human and goblin ancestry.
Your part-goblin can be:
- The child of a goblin and a human (50% goblin, 50% human)
- The child of a part-goblin and a human (25% goblin, 75% human)
- The child of two part-goblins (up to 50% goblin, depending on ancestry)
Part-Goblins tend to be short and compact (the tallest part-goblins are around 5 feet at adulthood). They have slightly pointed ears, rounder heads, long fingers and wide feet.
The Part-Goblin origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Part-Goblin Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Part-Goblin Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Part-Giant
Posted: 02 Aug 2025, 04:17
by June
Part-Giant
Part-Giants are beings with both human and giant ancestry.
Your part-giant can be:
- The child of a giant and a human (50% giant, 50% human)
- The child of a part-giant and a human (25% giant, 75% human)
- The child of two part-giants (up to 50% giant, depending on ancestry)
By adulthood, part-giants stand between 8 and 12 feet tall. They may not show their extraordinary height until hitting puberty, when their growth spurts send them towering above their peers. However, some part-giants have a large stature from birth.
Part-giants who have strong giant ancestry will often have a boxier frame, pronounced jawlines or longer teeth, and an abundance of facial hair. Others may appear as tall, broad humans.
The Part-Giant origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Part-Giant Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Part-Giant Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Werewolf
Posted: 02 Aug 2025, 04:27
by June
Werewolf
Also known as lycanthropes, werewolves are humans who transform into fearsome creatures on a full moon. In werewolf form, they are larger than natural wolves, with human-like eyes, a short snout, and an uncontrollable instinct to hunt humans. In human form, they are indistinguishable from other humans.
Werewolves can not be born, only made. A person becomes a lycanthrope when bitten by a werewolf (in wolf form) and quickly treated with a mixture of powdered silver and dittany.
Werewolves can not control their transformations and become mostly mindless while in their wolf form, but recall everything once the sun rises after a full moon and they transform back. Consuming wolfsbane potion for the 7 days prior to a full moon allows a lycanthrope to retain their human mind during the full moon.
Penwick provides wolfsbane potions to all werewolf students. Remaining in the Unspelled Walk during the entirety of the full moon will prevent a werewolf from transforming at all that night.
The Werewolf origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Werewolf Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Werewolf Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Parselmouth
Posted: 02 Aug 2025, 04:29
by June
Parselmouth
Parsemouths are humans who possess the ability to speak the language of snakes, Parseltongue.
This ability is hereditary, passed down from an unknown ancestor (this means your character may not have this trait from the Slytherin, Gaunt, or Foul bloodlines).
While not inherently dark or evil, Parseltongue is historically associated with dark wizards, causing many to keep this trait secret in fear of prejudice.
Most Parselmouths understand and speak the language instinctively, especially if they discovered this ability early in life. Parselmouth can not be spoken by those without the Parselmouth ability, it is innate.
The Parselmouth origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Parselmouth Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Parselmouth Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Metamorphagus
Posted: 02 Aug 2025, 04:32
by June
Metamorphagus
Metamorphagi are humans who have the inherited ability to shapeshift without the use of spells or potions.
They can change the appearance of features like hair colour, eye colour, facial hair, apparent age, or even perceived sex.
With dedicated practice, some Metamorphagi can transform some body parts into animal-like features, though they are not able to completely transform into an animal or communicate with them.
The Metamorphagus origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Metamorphagus Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Metamorphagus Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Seer
Posted: 02 Aug 2025, 04:35
by June
Seer
Seers are humans with the ability to see into the future without the use of divination magic (this ability is sometimes called The Sight).
Their prophecies are rare and uncontrolled, unable to emerge on command; however, they have a keen intuition from a young age.
Though they appear fully human, many Seers experience premature greying of their hair, sometimes as early as 16.
The Seer origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Seer Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Seer Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |
Balanced
Posted: 02 Aug 2025, 04:37
by June
Balanced
You are human, plain and simple. Your path is yours alone to forge.
The Balanced origin uses the standard aptitude progression table, found below.
Spoiler (click to show)
The progression table for
Balanced Penwick Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
36 |
8 |
+4 |
2 |
40 |
10 |
+4 |
3 |
44 |
13 |
+4 |
4 |
48 |
13 |
+4 |
5 |
52 (46 if starting here) |
13 |
+4 |
6 |
56 |
13 |
+4 |
7 |
60 |
13 |
+4 |
The progression table for
Balanced Sigerth Students is as follows:
Year |
Apt. Points |
Apt. Cap |
Annual Gain |
1 |
63 |
13 |
+3 |
2 |
66 |
13 |
+3 |
3 |
69 |
13 |
+3 |
4 |
72 |
13 |
+3 |